Shadowrun Third Edition.
Using: All of SR3, from the core rules through to System Failure (The closing SR3 sourcebook)
Shadowrun is a game of where Man meets Magic and Machine. The year is 2065 and the world is a different place.
Plague, magics resurgence, the return of dragons, trolls, orks, elves and dwarves and the destruction and replacement of the internet have resulted in many changes to the way the world works.
America and China have balkanized into many smaller countries and many corporations have achieved minor nation status, complete with their land being sovereign territory.
Shadowrunners exist as deniable assets for hire by various factions within this work in order to perform acts of sabotage, kidnappings ('Extractions'), theft and assassination upon the assets of other companies.
Character creation in Shadowrun Third edition is by default the Priority system, where players assign A through E to the categories of magic, money, attributes, skills and race.
The attributes for this character are:
A: Money (1,000,000Y) (Y in this case being nuyen, the main currency in the 6th World.)
B: Skills (40 points)
C: Attributes (24 points)
D: Race (Dwarf/Ork)
E: Magic (Mundane)
The priority of D to race is kind of a cheap thing to do because for magic both D and E are mundane, i.e. no effect, so in this case I can pick Dwarf or Ork with no cost to my character, and as Dwarf has no racial penalties other than slower running speed I have chosen to go with Dwarf.
Dwarf gives +1 Body, +2 Strength, +1 Willpower, Natural Thermographic Vision, and +2 on body tests to resist disease and Toxins.
The other choices were to go with my character concept, which is an infiltration specialist, he is designed around being able to break into an area ahead of the main party and disable the security system. The A to money is to give me enough money for all of the shiny cyber and squidgy bio that I want for this concept, which is one of the primary equalisers between my character and the various spellslingers and adepts out there.
B in skills gives me a large number of skill points to spread around to give my character a wide variety of abilities, and C gives me a decent base attribute line, which can be shored up by extensive spending on personal enhancements.
This character is meant to be able to get into hidden place and attack from there, I plan for him to be great with a rifle and fairly good with various close combat options, probably a pistol and shock baton.
Having access to the NSRCG app is both great and terrible, in that it means I don't have to pull out the books, on the other hand, this character may have mistakes because I am relying on my memory of SR3 and I have not made a third ed shadowrun character in a while.
Okay, so here we are, the output from NSRCG, sorry about the mess.
( Sneaky Ed's Character Sheet )Sneaky Ed was made with a fairly clear thief/sniper concept in mind, and as such I bought his cyberware before his skills and stats, this is mainly because skill costs are influenced by stats, and cyber and bio boost stats, allowing me to use a different distribution.
Sneaky Ed has some very twinky stuff, Enhanced Articulation for instance is the single most taken bioware in SR3, because it adds 1 die to combat, physical, technical and B/R tests, which means in otherwords, pretty much every non-magic, non-social test in the game gets boosted by this single piece of bioware.
Sneaky ed does have some disadvantages, he really wants to hide, as it is very hard to heal him using magic, and rather difficult using technological means, he simply has too much metal and foreign flesh in him for the heal spell to be very effective and medics to have a fun time. He also is badly in need of some thermal damping in his armour, as due to his suprathyroid he pumps out a lot of heat, making him fairly obvious to those sensors, but to foes that rely on their eyes, he can vanish before their eyes, vanish beyond the point of invisibility in fact according to the rules, as using ruthenium allows one to give a bigger penalty to perception checks to find him than being invisible does. The wonders of technology.
As far as characters go, Sneaky Ed is definitely one I would play, though I might look through a bit further and decide if I want any edges/flaws and probably go ahead and grab some thermal dampening. But other than that, Ed is precisely the kind of SR3 character I did play.
Tags: character generation, create a character, shadowrun, sr3