I'm going to go through my various RPGs and make starting character for them.
This was inspired by Finn doing precisely the same thing (at
http://tribunefinn.blogspot.com/).
However here I will use the default character creation rules, no attempting to add further randomness. This may make my progress slower.
I am starting of course with a 3.5 character.
Abilities roll:
13, 13, 11, 11, 13, 12
What a terrible statline.
Str Dex Con Int Wis Cha
13 13 12 13 11 11
Human Fighter
Hit Points: 11
Feats: Combat Expertise (Req: 13 Int), Power Attack (Req: 13 Str), Dodge (Req: 13 Dex)
Skills: Climb 4 [Str] (+5), Ride 4 [Dex] (+5), Craft (Weaponsmith) 4 [Int] (+5)
Saves:
- Fort +3
- Will: +0
- Ref: +1
Armour: Scale mail (+4 AC, armour check penalty -4, speed 20ft, 30lb)
Weapons: Greatsword, Shortbow
Attacks:
- Melee +2 to hit, 2d6 damage, 19-20 x2 crit, 2-handed
- Ranged +2 to hit, 1d6 damage, x3 crit
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, quiver with twenty arrows
Gold: 9gp
Why? Because if your best 3 stats are 13s you might as well take feats that use each of those 13s
Similarly with skills, I wished to continue this theme.
However, that said, this crappy set of rolls for the statblock basically demonstrated to me, why, in most games, random character generation can suck horribly. Getting that statline, which fails to be interesting in any manner, lacking any real highs or extreme lows completely killed my enthusiasm for continuing his creation. However, for this plan, I will continue with only using the default character creation rules.
The next stop is either Shadowrun 3rd edition, or Iron Heroes to continue along Finn's path.
See Finn's Create a Character blog at
http://tribunefinn.blogspot.com/Tags: character generation, create a character, d&d, d&d3.5, fighter